原生html贪吃蛇?

2024-07-19 1488阅读

原生html贪吃蛇?



    
    
    全屏贪吃蛇游戏
    
        body, html {
            margin: 0;
            padding: 0;
            height: 100%;
            overflow: hidden;
        }
        #game-container {
            width: 100%;
            height: 100%;
            background-color: #f0f0f0;
            display: flex;
            flex-direction: column;
            justify-content: center;
            align-items: center;
        }
        #game-board {
            background-color: #e0e0e0;
            box-shadow: 0 0 10px rgba(0,0,0,0.1);
        }
        .snake-part {
            background-color: #4CAF50;
            border-radius: 50%;
            position: absolute;
        }
        .food {
            background-color: #FF5722;
            border-radius: 50%;
            position: absolute;
        }
        #score {
            font-size: 24px;
            margin-top: 20px;
        }
        #start-button {
            font-size: 18px;
            padding: 10px 20px;
            margin-top: 20px;
            cursor: pointer;
        }
    


    
得分: 0
开始游戏
const gameBoard = document.getElementById('game-board'); const scoreElement = document.getElementById('score'); const startButton = document.getElementById('start-button'); let snake, food, direction, score, gameInterval; let cellSize, boardWidth, boardHeight; function initGame() { cellSize = Math.floor(Math.min(window.innerWidth, window.innerHeight) / 40); boardWidth = Math.floor(window.innerWidth / cellSize); boardHeight = Math.floor(window.innerHeight / cellSize); gameBoard.style.width = boardWidth * cellSize + 'px'; gameBoard.style.height = boardHeight * cellSize + 'px'; snake = [{x: Math.floor(boardWidth / 2), y: Math.floor(boardHeight / 2)}]; direction = 'right'; score = 0; generateFood(); updateScore(); } function startGame() { if (gameInterval) clearInterval(gameInterval); initGame(); gameInterval = setInterval(gameLoop, 100); startButton.textContent = '重新开始'; // 确保游戏开始时绘制初始状态 drawGame(); } function gameLoop() { moveSnake(); if (checkCollision()) { endGame(); return; } if (checkFoodCollision()) { score++; updateScore(); generateFood(); } else { snake.pop(); } drawGame(); } function drawGame() { gameBoard.innerHTML = ''; snake.forEach(drawSnakePart); drawFood(); } function drawSnakePart(part) { const element = createGameElement('snake-part'); setPosition(element, part); gameBoard.appendChild(element); } function drawFood() { const element = createGameElement('food'); setPosition(element, food); gameBoard.appendChild(element); } function createGameElement(className) { const element = document.createElement('div'); element.className = className; element.style.width = cellSize + 'px'; element.style.height = cellSize + 'px'; return element; } function setPosition(element, position) { element.style.left = position.x * cellSize + 'px'; element.style.top = position.y * cellSize + 'px'; } function moveSnake() { const head = {...snake[0]}; switch(direction) { case 'up': head.y--; break; case 'down': head.y++; break; case 'left': head.x--; break; case 'right': head.x++; break; } snake.unshift(head); } function generateFood() { food = { x: Math.floor(Math.random() * boardWidth), y: Math.floor(Math.random() * boardHeight) }; // 确保食物不会生成在蛇身上 while (snake.some(part => part.x === food.x && part.y === food.y)) { food.x = Math.floor(Math.random() * boardWidth); food.y = Math.floor(Math.random() * boardHeight); } } function checkCollision() { const head = snake[0]; return ( head.x = boardWidth || head.y = boardHeight || snake.slice(1).some(part => part.x === head.x && part.y === head.y) ); } function checkFoodCollision() { const head = snake[0]; return food.x === head.x && food.y === head.y; } function updateScore() { scoreElement.textContent = `得分: ${score}`; } function endGame() { clearInterval(gameInterval); alert(`游戏结束!你的得分是 ${score}`); } document.addEventListener('keydown', (event) => { switch(event.key) { case 'ArrowUp': if (direction !== 'down') direction = 'up'; break; case 'ArrowDown': if (direction !== 'up') direction = 'down'; break; case 'ArrowLeft': if (direction !== 'right') direction = 'left'; break; case 'ArrowRight': if (direction !== 'left') direction = 'right'; break; } }); startButton.addEventListener('click', startGame); window.addEventListener('resize', () => { initGame(); drawGame(); }); // 初始化游戏,但不开始运行 initGame(); drawGame();
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